Patch 07-27
The elves are finally holding their bows the right way round.
- Dark Elves actually shoot now. They've been labelled "ranged" forever and spent the whole game walking up to punch you. From round 19 on, your back line is no longer in witness protection.
- Dragonlord −5%. He was a bit much. He's still a lot.
- NEW: Restless Night. A rare (2.5%) bad night at the fire — same energy, but half the mending and the party wakes up grumpy. Not a debuff, just a bad night.
- Good nights are more common now. The rest roll is twice as likely to give you the big refill as the small one.
- Training Puppet rework: no more decoy arrows. Finish your run, then decide — bank it, push for more, or go for the record. Blow the push and you keep a floor, never nothing.
- NEW: Dyes. Cosmetic card colors in four tiers — earned, gifted, or bought off the Wanderer's cart. A sealed legacy keeps its dye forever. A dye is cast.
- The camp runs smoother. The cat was waking the whole screen up 20 times a second while napping. The cat has been spoken to.
- Lots of small polish: the moon sits behind the trees now, tap to hurry the Gathering along, and battle previews stopped playing hide-and-seek with item chips.